First Team Star
May 28, 2012, 1:01 PM
Location: Back in hilly Malvern.
Team(s): Malvern Town FC
If you can run it to keep the interest going for as long as possible for as many people as possible I'd be in.
Re: [bbcgull] A Prediction League Cup (Knock out format!) : Interest?
I entered one of these a couple of seasons back, limited to 32 players at a time (but I see 16,32,64,128 could all work) where to ensure longest interest for most players, there were 5 all-in rounds wherein no-one was eliminated:- the draw began randomly, then diverged each round into ever-half-as-big subsections where every match pitted a winner v a winner & a loser v a loser from each previous round, until there was only one permanent winner and one permanent loser left.
It's difficult in words, but I'll try-
Everyone's guaranteed six rounds of play.
Round 1: 32 teams, random draw,
Round 2: 32 teams, 16 winners drawn in group A, 16 losers drawn in group B
Round 3: 32 teams, 8 double winners drawn in group A1, 8 winners/losers drawn in group A2, 8 losers/winners drawn in group B1, 8 double losers drawn in group B2.
Round 4: 32 teams, 4 treble winners drawn in group A1a, 4 double winners/losers drawn in group A1b, 4 winners/losers/winners drawn in group A2a, 8 winners/losers/losers drawn in group A2b, 4 losers/winners/winners drawn in group B1a, 4 losers/winners/losers drawn in group B1b, 4 double losers/winners drawn in group B2a, 4 treble losers drawn in group B2b.
Round 5: 32 teams, Pairs of A1a winners drawn together, pairs of A1b winners drawn together, pairs of A2a winners drawn together, pairs of A2b winners drawn together, pairs of B1a winners drawn together, pairs of B1b winners drawn together, pairs of B2a winners drawn together, pairs of B2b winners drawn together.
I hope the pattern here is emergent? Anyhow, it produces a listing with one 5x winner, five 4x winners, ten 3x winners, ten 2x winners, five 1x winners & one 0x winner. Positions then determined by gd/gs/h2h, if still not separated it then goes to compare results obtained versus any team(s) both have played in rounds 1-5 and thereafter to a coin-toss I think!
Round 6: 1 to 16 byes - but play-off on best v worst etc. basis and reshuffled in positions for new 16-team table as in R5. 17 v 32, 18 v 31, 19 v 30..... 24 v 25 - losers eliminated
Round 7: 1 to 8 byes - but play-off on best v worst etc. basis and reshuffled in positions for new 8-team table as in R6. 9 to 16 in seeded play-off with 8x R6 elimination winners. Losers leave competition.
Round 8: Seeded best v worst etc round-of-last-16.
Quarter-Finals: Last eight standing in seeded best v worst etc. play-off.
Semi-Final: Open draw
Final: Produces winner.
The match format in every round is 'best of 5 predictions', where 1 goal is given if you get within 1 goal of the home team's score &/or you get within 1 goal of the away team's score &/or if you get opposing teams' gd spot-on. Getting either home or away teams goals scored in any game gives a bonus goal to you for each, earning a third bonus goal for the perfect prediction. In event of a draw (one of - usually the furthest down-page) the lowest-(real)-scoring match is removed from the five predictions and resultant taken to choose winner, even if your prediction scoreline shows as 0-0, 1-1, 2-2, 3-3, etc. - call it a 'penalty win'. Sometimes more than one of the five has to be removed, but that's not common.
It all looks gloriously chaotic written down, but didn't seem to present the admin any hassles in scoring-up our games each week.